PERSONALIZED AAA COACHING FROM A AAA VETERAN

Accelerate your CG  Development, learn pipeline secrets and become a AAA quality artist major studios are eager to hire.

 

ARE YOU NEXT?

PREMIUM VIP COACHING

Exclusive Micro Groups For Premium Attention And Support
$ 125 HOURLY
  • You can request for up to 8 hours of class per month
  • 1-3 Student Class Size
  • Customized and Personalized Instruction
  • Sculptovers
  • Session Recordings
  • Portfolio Review
  • Industry Pipeline Secrets, Tips and Tactics
  • Priority Response from Siamak
Popular

HERE ARE SOME OF THE THINGS YOU WILL LERARN IN THIS CLASS

ANATOMY AND PROPORTIONS

During the class, I will go over different parts of the body and explain why it is important to understand human body anatomy and how to learn to remember the muscle names.

CHARACTER COMPOSITION

Everything that exists in nature and all the great product designs have a specific composition and in my classes I will show you what to look for and how to make things more interesting and make them appealing to human eyes like nature does.

BLOCKING OUT PROPERLY

I will show you how to block out a model with less stress and tackle the whole character in a more relax way instead of overthinking and not knowing where to start.

UNDERSTANDING CHARACTER DESIGN

This also relates to everything I mentioned above and I will go over this and my methods when I make a new character out of nothing or with a very simple concept with minimum info.

MARVELOUS DESIGNER WORKFLOW

I will show you how to use marvelous designer more efficiently without making your cloth too complicated inside marvelous designer.

MARVELOUS TO ZBRUSH EXPORTING

I will show you how to exactly export your model and how to prepare the geometry to be able to sculpt the details in a clean way inside Zbrush to get the best results.

CLOTH DETAIL AND CLEAN SEAMS

I have my own way of sculpting the details on top of a marvelous model inside Zbrush. I will show you exactly how I do it and make this process enjoyable and easy for you.

ARMORS AND ACCESSORIES

Armors and accessories can be boring to work on sometimes and I will show you the best methods that you can use to make it more fun and easy.

GAME RES MODEL WORKFLOW

I will explain where to put edgeloops and when to use triangulated polygons when you work on the lowres model. Lowres is not a fun process but I will show you how you can make clean models and have fun with it.

CLEAN UV'S FOR TEXTURING

Many artist even in the game industry won’t pay enough attention to UVs! UVs are a key part of the work because if you do good UVs and use the space properly, you will be able to do clean highres textures and also make your characters modular. I will show you all my methods and help you understand how to deal with UVs.

BAKING W SUBSTANCE PAINTER

This is the part that everyone is struggling with! To get clean bakes! This has to do with the way people bake, the way they make the lowres model and UVs! I will show you how you can bake all the maps on a complicated character with a few clicks in painter with no error or minimal error! I will make this process fast and easy for you! 

TEXTURING IN SUBSTANCE PAINTER

Substance painter already made texturing a lot easier than it used to be a decade ago! I will show you the PBR workflow and explain how you can make your textures more interesting and appealing to human eyes.

AND THAT'S JUST THE TIP OF ICEBERG

During my classes, I will always talk about how you can apply for jobs, how to price your work, how to

pass interviews and what to expect when you go for an interview.

Since I have been in the industry for a long time and I worked both as lead and senior artist and
interviewed and hired many artists, I know exactly what goes through the mind of an interviewer and I
learned how studios offer salaries to different artists.

I will help you to understand this whole process and avoid making too many mistakes so you can speed up your process to success.

ARE YOU NEXT?

PREMIUM VIP COACHING

Exclusive Micro Groups For Premium Attention And Support
$ 125 HOURLY
  • You can request for up to 8 hours of class per month
  • 1-3 Student Class Size
  • Customized and Personalized Instruction
  • Sculptovers
  • Session Recordings
  • Portfolio Review
  • Industry Pipeline Secrets, Tips and Tactics
  • Priority Response from Siamak
Popular

WHAT THE INDUSTRY IS SAYING

"A very talented artist, meticulous and detail oriented. In our time together, Siamak set the visual benchmark for our project.

- Alvin Chung,
Art Director @ Apple

"He's created some of our most iconic characters. He is such a great technical artist but he also has a great eye for detail.

- Stu Bayley,
Art Director @ Realtime UK

This mentorship is based on today’s game industry workflows. During the course, you will learn about all stages of creating a character for video games including (anatomy, cloth modeling, armor modeling, etc).

The length of the class depends upon the student and their individual progress and needs.”

Man with beard and glasses in a light shirt with podcast mic looking at the camera

YOUR ACCELERATED CURRICULUM

EXAMPLE CLASS

HAPPY STUDENTS REACHING THEIR POTENTIAL

" I had some uncertainty before the course, I'd never done mentorship before, but without a doubt, after 5 weeks now I can't recommend it enough! He has saved me years of learning!​

- Ante, Character Artist

"It's one of the best investements you can make, Siamak is one of the most passionate and very motivating teacher, guiding you through the 3d pipeline even if you're completely new to it.

- Heather, Aspiring 3d Artist

"I learned more in 3 months with Siamak than I did in 3 years at 3d school. Siamaks goal is not only to make you a better artist but also a better person. He changed my mindset, it's the best decision you can do if you want to save money, time and become a better character artist.

- Roger

"If you're worried about the money, this is an investment in your skills - you'll learn how to do things faster saving you time and how to value your work properly.

- Joaquin, Freelancer

"I had some uncertainty before the course, I'd never done mentorship before, but without a doubt, after 5 weeks now I can't recommend it enough! He has saved me years of learning!

- Brian, Freelancer

"He's teaching you not only the regular way of understanding the pipeline, but he is also teaching you how to train yourself, to understand what really counts.

- Juan Torres

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