PERSONALIZED AAA COACHING FROM A AAA VETERAN
Accelerate your CG Development, learn pipeline secrets and become a AAA quality artist major studios are eager to hire.
Accelerate your CG Development, learn pipeline secrets and become a AAA quality artist major studios are eager to hire.
During the class, I will go over different parts of the body and explain why it is important to understand human body anatomy and how to learn to remember the muscle names.
Everything that exists in nature and all the great product designs have a specific composition and in my classes I will show you what to look for and how to make things more interesting and make them appealing to human eyes like nature does.
I will show you how to block out a model with less stress and tackle the whole character in a more relax way instead of overthinking and not knowing where to start.
This also relates to everything I mentioned above and I will go over this and my methods when I make a new character out of nothing or with a very simple concept with minimum info.
I will show you how to use marvelous designer more efficiently without making your cloth too complicated inside marvelous designer.
I will show you how to exactly export your model and how to prepare the geometry to be able to sculpt the details in a clean way inside Zbrush to get the best results.
I have my own way of sculpting the details on top of a marvelous model inside Zbrush. I will show you exactly how I do it and make this process enjoyable and easy for you.
Armors and accessories can be boring to work on sometimes and I will show you the best methods that you can use to make it more fun and easy.
I will explain where to put edgeloops and when to use triangulated polygons when you work on the lowres model. Lowres is not a fun process but I will show you how you can make clean models and have fun with it.
Many artist even in the game industry won’t pay enough attention to UVs! UVs are a key part of the work because if you do good UVs and use the space properly, you will be able to do clean highres textures and also make your characters modular. I will show you all my methods and help you understand how to deal with UVs.
This is the part that everyone is struggling with! To get clean bakes! This has to do with the way people bake, the way they make the lowres model and UVs! I will show you how you can bake all the maps on a complicated character with a few clicks in painter with no error or minimal error! I will make this process fast and easy for you!
Substance painter already made texturing a lot easier than it used to be a decade ago! I will
show you the PBR workflow and explain how you can make your textures more interesting and
appealing to human eyes.
During my classes, I will always talk about how you can apply for jobs, how to price your work, how to
pass interviews and what to expect when you go for an interview.
Since I have been in the industry for a long time and I worked both as lead and senior artist and
interviewed and hired many artists, I know exactly what goes through the mind of an interviewer and I
learned how studios offer salaries to different artists.
I will help you to understand this whole process and avoid making too many mistakes so you can speed up your process to success.
This mentorship is based on today’s game industry workflows. During the course, you will learn about all stages of creating a character for video games including (anatomy, cloth modeling, armor modeling, etc).
The length of the class depends upon the student and their individual progress and needs.”
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